Leonardo's Technique

Rare · Sorcery

Pick rating

4.2WeakRank 162 of 190

Observed strength

52.0%Rank 161 of 184 by win rate, card in hand · set average: 57.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (4.2/10).

Why. A sorcery that returns one or two creature cards with mana value 3 or less from your graveyard to the battlefield. With Sneak it costs only two and can put two bodies back at once.

Risks. You need cheap creatures in your graveyard: early in the game, it is dead. The full four-mana cost is inefficient.

In the draft. Playable in low-curve white decks. Take it late; it only works if you already run many small creatures.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game52.0 %(set average : 57.7 %)
Card in the opening hand48.7 %(set average : 56.4 %)
Card drawn during the game54.5 %(set average : 58.6 %)

Gap when it is drawn, against the games where it is not : -2.1 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)72.0 %(set average : 61.0 %)

Its place in the set

  • Rare: rank 48 of 53
  • White: rank 26 of 28
  • Cost 4: rank 27 of 32
  • Average pick: 3.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

2,523 games56.8 %(all pairs : 54.9 %)
1,084 games53.5 %(all pairs : 54.9 %)
155 games48.4 %(all pairs : 54.9 %)
121 games51.2 %(all pairs : 54.9 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand53.1 %· 322 games
All players, card in hand53.5 %· 1,723 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.8 %(set average : 59.4 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.0 %(set average : 54.2 %)

Win rate by number of copies in the deck

  • 1 copy54.9 % · 4,115 games
  • 2 copies57.0 % · 114 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Mighty Mutanimals

    2. Mighty Mutanimals

    9.2
  • The Last Ronin's Technique

    15. The Last Ronin's Technique

    7.7
  • Leonardo, Sewer Samurai

    38. Leonardo, Sewer Samurai

    6.8
  • The Neutrinos

    99. The Neutrinos

    5.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.