Make Your Move

Common · Instant

Pick rating

4.1WeakRank 163 of 190

Observed strength

54.2%Rank 134 of 184 by win rate, card in hand · set average: 57.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (4.1/10).

Why. A three-mana instant-speed removal that destroys an artifact, an enchantment, or a creature with power 4 or greater. It handles big threats and Vehicles at a very reasonable price.

Risks. It does not touch small creatures, and some games offer no valid target. It is very conditional.

In the draft. A decent conditional removal in white. Take it over average creatures, but after unconditional removal.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game54.2 %(set average : 57.7 %)
Card in the opening hand52.5 %(set average : 56.4 %)
Card drawn during the game55.4 %(set average : 58.6 %)

Gap when it is drawn, against the games where it is not : -1.8 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)45.0 %(set average : 61.0 %)

Its place in the set

  • Common: rank 48 of 67
  • White: rank 27 of 28
  • Cost 3: rank 39 of 46
  • Average pick: 8.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

14,367 games57.4 %(all pairs : 56.1 %)
6,180 games54.4 %(all pairs : 56.1 %)
1,070 games52.5 %(all pairs : 56.1 %)
841 games54.1 %(all pairs : 56.1 %)
591 games50.9 %(all pairs : 56.1 %)
514 games57.2 %(all pairs : 56.1 %)
450 games50.7 %(all pairs : 56.1 %)
210 games58.6 %(all pairs : 56.1 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand53.3 %· 1,959 games
All players, card in hand54.8 %· 11,007 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.8 %(set average : 59.4 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.3 %(set average : 54.2 %)

Win rate by number of copies in the deck

  • 1 copy56.4 % · 21,719 games
  • 2 copies54.0 % · 3,358 games
  • 3 copies55.1 % · 236 games

Win rate since the set came out (card in hand)

  • First two weeks54.7 % · 7,308 games
  • Next two weeks55.4 % · 3,157 games
  • After that51.5 % · 542 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/W · 45 %R/W · 42 %

Played in 14% of the decks of the set

Other cards of the same cost and colours

  • Koya, Death from Above

    12. Koya, Death from Above

    8.0
  • Agent Bishop, Man in Black

    26. Agent Bishop, Man in Black

    7.2
  • Karai, Future of the Foot

    31. Karai, Future of the Foot

    7.0
  • Turncoat Kunoichi

    50. Turncoat Kunoichi

    6.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.