Make Your Move
Common · Instant
4.1WeakRank 163 of 190
54.2%Rank 134 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.1/10).
Why. A three-mana instant-speed removal that destroys an artifact, an enchantment, or a creature with power 4 or greater. It handles big threats and Vehicles at a very reasonable price.
Risks. It does not touch small creatures, and some games offer no valid target. It is very conditional.
In the draft. A decent conditional removal in white. Take it over average creatures, but after unconditional removal.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.8 win-rate points
Its place in the set
- Common: rank 48 of 67
- White: rank 27 of 28
- Cost 3: rank 39 of 46
- Average pick: 8.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.4 % · 21,719 games
- 2 copies54.0 % · 3,358 games
- 3 copies55.1 % · 236 games
Win rate since the set came out (card in hand)
- First two weeks54.7 % · 7,308 games
- Next two weeks55.4 % · 3,157 games
- After that51.5 % · 542 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Bebop & Rocksteady471 games · 59.7 % (instead of 54.3% expected)
- Shredder's Armor523 games · 55.3 % (instead of 51.2% expected)
- Raphael, Ninja Destroyer389 games · 54.2 % (instead of 51.1% expected)
Cards it wins less with
- Jennika's Technique279 games · 48.7 % (instead of 54.1% expected)
- Chrome Dome630 games · 53.8 % (instead of 57.4% expected)
- Mouser Foundry3,183 games · 53.6 % (instead of 57.1% expected)
Where it is played
B/W · 45 %R/W · 42 %
Played in 14% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




