Mind Transfer Protocol

Common · Instant

Pick rating

5.2PlayableRank 116 of 190

Observed strength

57.2%Rank 88 of 184 by win rate, card in hand · set average: 57.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (5.2/10).

Why. A three-mana instant that turns the target into an artifact creature with base power and toughness 4/5 until end of turn, and draws you a card. It can turn a small creature into a good blocker or attacker, or shrink an oversized enemy mid-combat.

Risks. The effect lasts only this turn and kills nothing on its own. It needs a good read of combat to matter.

In the draft. A fair pick for a blue deck that likes combat tricks. Do not take it over removal.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game57.2 %(set average : 57.7 %)
Card in the opening hand53.8 %(set average : 56.4 %)
Card drawn during the game59.3 %(set average : 58.6 %)

Gap when it is drawn, against the games where it is not : +1.9 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)34.0 %(set average : 61.0 %)

Its place in the set

  • Common: rank 26 of 67
  • Blue: rank 18 of 28
  • Cost 3: rank 26 of 46
  • Average pick: 10.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

16,178 games57.4 %(all pairs : 56.3 %)
3,572 games52.5 %(all pairs : 56.3 %)
1,133 games56.5 %(all pairs : 56.3 %)
1,124 games53.9 %(all pairs : 56.3 %)
818 games52.1 %(all pairs : 56.3 %)
710 games60.7 %(all pairs : 56.3 %)
397 games50.6 %(all pairs : 56.3 %)
271 games60.9 %(all pairs : 56.3 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand58.8 %· 2,889 games
All players, card in hand57.5 %· 12,650 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)59.5 %(set average : 59.4 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.3 %(set average : 54.2 %)

Win rate by number of copies in the deck

  • 1 copy56.1 % · 19,505 games
  • 2 copies57.4 % · 4,653 games
  • 3 copies58.3 % · 641 games
  • 4 copies or more52.3 % · 153 games

Win rate since the set came out (card in hand)

  • First two weeks56.5 % · 7,993 games
  • Next two weeks59.3 % · 3,886 games
  • After that58.5 % · 771 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

R/U · 52 %U/W · 40 %

Played in 14% of the decks of the set

Other cards of the same cost and colours

  • Ooze Spill

    14. Ooze Spill

    7.8
  • Nobody

    62. Nobody

    6.2
  • Donatello, Way with Machines

    77. Donatello, Way with Machines

    6.0
  • Donatello, Gadget Master

    89. Donatello, Gadget Master

    5.7

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.