Savanti Romero, Time's Exile
Rare · Legendary Creature — Demon Wizard
6.0PlayableRank 73 of 190
59.8%Rank 35 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.0/10).
Why. A 4/4 trampler that gets a counter and draws at the start of each combat: one card the first time, then two, then three. Left alone, it takes over the game.
Risks. Every draw also costs that much life, so the pressure builds on you too. Five mana with two black, and a removal answers it.
In the draft. A strong black pick, especially if you can protect your life total. It rewards decks that can control the board.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +5.3 win-rate points
Its place in the set
- Rare: rank 22 of 53
- Black: rank 11 of 28
- Cost 5: rank 10 of 23
- Average pick: 2.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.5 % · 9,571 games
- 2 copies58.3 % · 295 games
Win rate since the set came out (card in hand)
- First two weeks61.1 % · 2,776 games
- Next two weeks59.5 % · 1,327 games
- After that61.3 % · 160 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Mikey & Leo, Chaos & Order401 games · 63.6 % (instead of 56.1% expected)
- Tokka & Rahzar, Terrible Twos208 games · 58.7 % (instead of 53.7% expected)
- Putrid Pals881 games · 54.7 % (instead of 50.9% expected)
- Michelangelo's Technique256 games · 56.6 % (instead of 53.6% expected)
Cards it wins less with
- Mutant Chain Reaction482 games · 45.6 % (instead of 51.3% expected)
- Dimension X510 games · 52.9 % (instead of 57.9% expected)
- Turncoat Kunoichi686 games · 54.4 % (instead of 59.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.



