Mouser Mark III
Common · Artifact Creature — Robot
5.2PlayableRank 117 of 190
55.4%Rank 124 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.2/10).
Why. A two-mana 2/3 artifact creature: a good early blocker that holds off small attackers.
Risks. It cannot attack unless you control another artifact, so it often stays on defense. In a deck without artifacts it is just a wall.
In the draft. A fair common for a blue or red deck with artifacts; elsewhere, leave it for late in the pack.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.4 win-rate points
Its place in the set
- Common: rank 27 of 67
- Multicolour: rank 24 of 33
- Cost 2: rank 33 of 52
- Average pick: 9.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.3 % · 17,720 games
- 2 copies56.1 % · 8,400 games
- 3 copies53.3 % · 1,972 games
- 4 copies or more54.0 % · 361 games
Win rate since the set came out (card in hand)
- First two weeks55.7 % · 10,228 games
- Next two weeks56.0 % · 4,650 games
- After that58.7 % · 932 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Raphael, Ninja Destroyer594 games · 54.5 % (instead of 51.0% expected)
- Donatello's Technique3,408 games · 53.3 % (instead of 51.5% expected)
Cards it wins less with
- Punk Frogs490 games · 45.9 % (instead of 50.9% expected)
- Old Hob, Alleycat Blues1,131 games · 47.7 % (instead of 52.2% expected)
- Agent Bishop, Man in Black617 games · 55.4 % (instead of 58.8% expected)
Where it is played
R/U · 74 %B/U · 28 %
Played in 16% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




