Rock Soldiers
Common · Artifact Creature — Elemental Soldier
2.0WeakRank 183 of 190
51.3%Rank 167 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A 4/3 for four that destroys up to one noncreature artifact when it enters. A decent body with a bonus when the opponent has a useful artifact.
Risks. The ability is optional and often has no target, leaving a vanilla 4/3. An artifact creature is not a valid target.
In the draft. Red four-drop filler. Take it as a mid-curve creature, higher if opponents show equipment.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.2 win-rate points
Its place in the set
- Common: rank 63 of 67
- Red: rank 24 of 27
- Cost 4: rank 30 of 32
- Average pick: 11.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.3 % · 6,194 games
- 2 copies49.0 % · 698 games
Win rate since the set came out (card in hand)
- First two weeks50.3 % · 2,091 games
- Next two weeks50.3 % · 823 games
- After that55.9 % · 136 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Casey Jones, Vigilante461 games · 52.9 % (instead of 47.4% expected)
- Mondo Gecko342 games · 54.1 % (instead of 49.0% expected)
- Negate240 games · 47.1 % (instead of 42.9% expected)
- Donatello's Technique789 games · 51.6 % (instead of 47.5% expected)
Cards it wins less with
- April O'Neil, Hacktivist419 games · 49.4 % (instead of 53.9% expected)
- Leonardo, Leader in Blue519 games · 49.5 % (instead of 53.7% expected)
- Quintessential Katana347 games · 49.0 % (instead of 53.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




