Rocksteady, Crash Courser
Common · Legendary Creature — Rhino Mutant
2.0WeakRank 184 of 190
53.6%Rank 143 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A 7/7 for six that can't be blocked by more than one creature, so it can't be gang-blocked. Its forestcycling 2 protects against land-light hands.
Risks. Six mana including two green is expensive, and removal kills it before it does anything. A single chump blocker still stops it for a turn.
In the draft. A playable green finisher, a mid-pack pick. The cycling makes a single copy easy to include.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.5 win-rate points
Its place in the set
- Common: rank 64 of 67
- Green: rank 26 of 27
- Cost 6: rank 10 of 10
- Average pick: 9.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.7 % · 21,807 games
- 2 copies53.1 % · 3,099 games
- 3 copies45.5 % · 156 games
Win rate since the set came out (card in hand)
- First two weeks54.8 % · 8,337 games
- Next two weeks54.0 % · 3,138 games
- After that52.1 % · 528 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Dimension X1,711 games · 58.0 % (instead of 53.9% expected)
- Punk Frogs1,836 games · 52.1 % (instead of 48.4% expected)
- April, Reporter of the Weird856 games · 50.0 % (instead of 46.7% expected)
- Krang & Shredder1,506 games · 55.9 % (instead of 52.9% expected)
Cards it wins less with
- Splinter, Hamato Yoshi1,072 games · 50.5 % (instead of 55.0% expected)
- Ninja Teen1,124 games · 50.1 % (instead of 53.8% expected)
- Madame Null, Power Broker1,430 games · 49.2 % (instead of 52.0% expected)
Where it is played
B/G · 53 %G/R · 41 %
Played in 15% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.


