Leonardo, Leader in Blue
Uncommon · Legendary Creature — Mutant Ninja Turtle
8.3Very goodRank 10 of 190
59.2%Rank 45 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the 10 best cards of the set (8.3/10).
Why. A one-mana 2/1 that can gain first strike for two. Cast through Sneak (five mana), it enters tapped and attacking and your whole team gets +2/+0 that turn: an attack that can end the game.
Risks. A one-mana 2/1 is fragile, and Sneak requires returning an unblocked attacker to hand, which costs tempo. Without a good attack under way you just have a small body.
In the draft. A very good uncommon for an aggressive white deck, especially white-black. Take it high if you already have a base of cheap creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.4 win-rate points
Its place in the set
- Uncommon: rank 7 of 55
- White: rank 4 of 28
- Cost 1: rank 2 of 13
- Average pick: 4.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy58.3 % · 22,879 games
- 2 copies60.8 % · 3,006 games
Win rate since the set came out (card in hand)
- First two weeks59.2 % · 7,578 games
- Next two weeks59.8 % · 3,193 games
- After that59.2 % · 613 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Ninja Teen1,926 games · 61.2 % (instead of 58.8% expected)
- Shark Shredder, Killer Clone1,708 games · 60.9 % (instead of 58.8% expected)
- Hard-Won Jitte447 games · 53.9 % (instead of 52.1% expected)
- Krang & Shredder990 games · 59.7 % (instead of 57.9% expected)
Cards it wins less with
- Rock Soldiers519 games · 49.5 % (instead of 53.7% expected)
- Omni-Cheese Pizza1,734 games · 55.0 % (instead of 59.0% expected)
- Mouser Foundry3,334 games · 55.7 % (instead of 59.7% expected)
Where it is played
B/W · 47 %R/W · 39 %
Played in 14% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




