Quintessential Katana

Uncommon · Artifact — Equipment

Pick rating

6.6GoodRank 46 of 190

Observed strength

56.8%Rank 102 of 184 by win rate, card in hand · set average: 57.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins less than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

A solid uncommon of the format (6.6/10).

Why. A one-mana Equipment that gives +1/+1 and, whenever the equipped creature deals combat damage, untaps it and gains you 2 life. It attaches for free whenever a Ninja enters.

Risks. An Equipment does nothing alone, and otherwise you pay two to equip. It's weak in a deck with few creatures.

In the draft. A good pick in a white deck with many Ninjas. Without them, it loses much of its value.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game56.8 %(set average : 57.7 %)
Card in the opening hand58.6 %(set average : 56.4 %)
Card drawn during the game55.4 %(set average : 58.6 %)

Gap when it is drawn, against the games where it is not : -1.0 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)80.0 %(set average : 61.0 %)

Its place in the set

  • Uncommon: rank 23 of 55
  • White: rank 14 of 28
  • Cost 1: rank 5 of 13
  • Average pick: 5.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

13,257 games59.2 %(all pairs : 58.0 %)
3,987 games55.5 %(all pairs : 58.0 %)
455 games53.0 %(all pairs : 58.0 %)
435 games60.7 %(all pairs : 58.0 %)
411 games55.7 %(all pairs : 58.0 %)
379 games55.1 %(all pairs : 58.0 %)
208 games53.4 %(all pairs : 58.0 %)
115 games60.0 %(all pairs : 58.0 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.5 %· 1,896 games
All players, card in hand57.5 %· 8,320 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)60.3 %(set average : 59.4 %)
Games on the draw, so drawing from the first turn (the deck holds the card)55.7 %(set average : 54.2 %)

Win rate by number of copies in the deck

  • 1 copy58.0 % · 17,307 games
  • 2 copies57.8 % · 2,009 games
  • 3 copies61.1 % · 113 games

Win rate since the set came out (card in hand)

  • First two weeks57.5 % · 5,483 games
  • Next two weeks58.4 % · 2,470 games
  • After that52.3 % · 367 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/W · 50 %R/W · 25 %

Played in 11% of the decks of the set

Other cards of the same cost and colours

  • Leonardo, Leader in Blue

    10. Leonardo, Leader in Blue

    8.3
  • Featherbrained Filcher

    22. Featherbrained Filcher

    7.4
  • Prehistoric Pet

    45. Prehistoric Pet

    6.6
  • Hamato Guardian Stance

    123. Hamato Guardian Stance

    5.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.