Harnesser of Storms
Uncommon · Creature — Otter Wizard
1.9WeakRank 256 of 261
50.1%Rank 252 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A 1/4 for three that exiles the top card of your library when you cast a noncreature or Otter spell and lets you play it this turn. Value in a spell-heavy deck.
Risks. The body threatens nothing. The exiled card is lost if you cannot play it, and the trigger works only once a turn.
In the draft. Reserve it for a red deck of spells and Otters, often blue-red. In any other deck it is too slow: leave it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.9 win-rate points
Its place in the set
- Uncommon: rank 100 of 100
- Red: rank 39 of 41
- Cost 3: rank 62 of 65
- Average pick: 8.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy50.6 % · 23,049 games
- 2 copies50.3 % · 4,155 games
- 3 copies48.1 % · 432 games
Win rate since the set came out (card in hand)
- First two weeks49.2 % · 8,482 games
- Next two weeks48.7 % · 2,950 games
- After that52.5 % · 1,486 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Wishing Well765 games · 54.4 % (instead of 48.7% expected)
- Festival of Embers834 games · 49.3 % (instead of 44.0% expected)
- Artist's Talent1,875 games · 47.3 % (instead of 42.9% expected)
- Stormsplitter1,080 games · 47.1 % (instead of 42.9% expected)
Cards it wins less with
- Pond Prophet1,815 games · 46.9 % (instead of 50.2% expected)
- Bellowing Crier2,667 games · 45.8 % (instead of 48.4% expected)
- Manifold Mouse1,770 games · 50.4 % (instead of 52.8% expected)
Where it is played
R/U · 54 %
Played in 3.2% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




