Plumecreed Mentor
Uncommon · Creature — Bird Scout
5.8PlayableRank 117 of 261
55.8%Rank 134 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.8/10).
Why. A three-mana 2/3 flyer that puts a +1/+1 counter on a creature you control without flying when it enters, and again whenever another creature with flying enters under your control. It improves your board all game long.
Risks. It needs two specific colors and enough creatures both with and without flying. With no non-flying target, its ability does nothing.
In the draft. A good choice for a white-blue deck with flyers. If you are not in these colors, it does not merit a high pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +5.1 win-rate points
Its place in the set
- Uncommon: rank 42 of 100
- Multicolour: rank 24 of 39
- Cost 3: rank 25 of 65
- Average pick: 7.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.6 % · 18,878 games
- 2 copies52.5 % · 7,176 games
- 3 copies55.8 % · 1,868 games
- 4 copies or more55.1 % · 410 games
Win rate since the set came out (card in hand)
- First two weeks56.2 % · 9,703 games
- Next two weeks54.0 % · 3,793 games
- After that54.0 % · 1,490 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Kastral, the Windcrested9,510 games · 54.1 % (instead of 50.3% expected)
- Kitsa, Otterball Elite1,530 games · 55.6 % (instead of 51.8% expected)
- Finch Formation12,090 games · 52.1 % (instead of 48.5% expected)
- Dawn's Truce585 games · 51.3 % (instead of 47.9% expected)
Cards it wins less with
- Polliwallop1,922 games · 47.2 % (instead of 52.5% expected)
- Eluge, the Shoreless Sea414 games · 43.5 % (instead of 48.4% expected)
- Treeguard Duo1,843 games · 48.4 % (instead of 52.7% expected)
Where it is played
U/W · 62 %
Played in 3.2% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




