Conductive Machete
Uncommon · Artifact — Equipment
5.6PlayableRank 128 of 271
55.3%Rank 127 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.6/10).
Why. Four mana to manifest dread: a face-down 2/2 that enters already equipped with +2/+1, so an immediate 4/3, plus a card in the graveyard. If the manifested card is a creature, you may flip it later.
Risks. The four-mana equip cost is steep: if the creature dies, the Equipment is expensive to reattach. The 4/3 is still vulnerable to removal.
In the draft. A good mid-pick for creature decks. Take it mid-pack, ahead of filler.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.8 win-rate points
Its place in the set
- Uncommon: rank 54 of 100
- Colourless: rank 10 of 30
- Cost 4: rank 13 of 41
- Average pick: 5.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.7 % · 104,199 games
- 2 copies55.0 % · 8,513 games
- 3 copies55.8 % · 330 games
Win rate since the set came out (card in hand)
- First two weeks56.1 % · 28,059 games
- Next two weeks54.1 % · 15,043 games
- After that54.6 % · 5,294 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Meathook Massacre II753 games · 52.5 % (instead of 49.6% expected)
- Fear of the Dark4,715 games · 51.8 % (instead of 50.1% expected)
- Funeral Room // Awakening Hall1,500 games · 54.6 % (instead of 53.0% expected)
- Kona, Rescue Beastie2,722 games · 52.7 % (instead of 51.1% expected)
Cards it wins less with
- Marina Vendrell277 games · 40.4 % (instead of 44.8% expected)
- Demonic Counsel216 games · 47.2 % (instead of 50.7% expected)
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.
