Conductive Machete

Uncommon · Artifact — Equipment

Pick rating

5.6PlayableRank 128 of 271

Observed strength

55.3%Rank 127 of 269 by win rate, card in hand · set average: 55.9%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (5.6/10).

Why. Four mana to manifest dread: a face-down 2/2 that enters already equipped with +2/+1, so an immediate 4/3, plus a card in the graveyard. If the manifested card is a creature, you may flip it later.

Risks. The four-mana equip cost is steep: if the creature dies, the Equipment is expensive to reattach. The 4/3 is still vulnerable to removal.

In the draft. A good mid-pick for creature decks. Take it mid-pack, ahead of filler.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game55.3 %(set average : 55.9 %)
Card in the opening hand53.4 %(set average : 55.0 %)
Card drawn during the game56.6 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : +0.8 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)84.0 %(set average : 62.0 %)

Its place in the set

  • Uncommon: rank 54 of 100
  • Colourless: rank 10 of 30
  • Cost 4: rank 13 of 41
  • Average pick: 5.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

23,317 games56.4 %(all pairs : 54.7 %)
16,366 games55.9 %(all pairs : 54.7 %)
12,581 games56.8 %(all pairs : 54.7 %)
11,817 games55.9 %(all pairs : 54.7 %)
10,674 games55.3 %(all pairs : 54.7 %)
8,149 games53.8 %(all pairs : 54.7 %)
5,799 games52.0 %(all pairs : 54.7 %)
4,712 games51.0 %(all pairs : 54.7 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand53.5 %· 12,981 games
All players, card in hand55.3 %· 48,396 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.8 %(set average : 56.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)51.7 %(set average : 52.1 %)

Win rate by number of copies in the deck

  • 1 copy54.7 % · 104,199 games
  • 2 copies55.0 % · 8,513 games
  • 3 copies55.8 % · 330 games

Win rate since the set came out (card in hand)

  • First two weeks56.1 % · 28,059 games
  • Next two weeks54.1 % · 15,043 games
  • After that54.6 % · 5,294 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.