Dashing Bloodsucker
Uncommon · Creature — Vampire Warrior
4.4WeakRank 214 of 271
52.6%Rank 218 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.4/10).
Why. A 2/5 that blocks well and, on each Eerie trigger, gets +2/+0 and lifelink for the turn. In a deck full of enchantments or Rooms it attacks and gains life.
Risks. Without enchantments it is a vanilla-ish 2/5 for four mana. The bonus lasts only one turn.
In the draft. Playable in black in a Rooms or enchantment deck. Otherwise a late-pack pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.1 win-rate points
Its place in the set
- Uncommon: rank 91 of 100
- Black: rank 28 of 42
- Cost 4: rank 26 of 41
- Average pick: 7.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy50.4 % · 34,910 games
- 2 copies50.8 % · 5,629 games
- 3 copies49.4 % · 472 games
Win rate since the set came out (card in hand)
- First two weeks52.1 % · 10,871 games
- Next two weeks51.4 % · 5,799 games
- After that54.4 % · 2,077 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Meathook Massacre II1,528 games · 49.2 % (instead of 45.3% expected)
- Enduring Tenacity5,034 games · 49.4 % (instead of 46.1% expected)
- Grievous Wound623 games · 43.3 % (instead of 40.0% expected)
- Nashi, Searcher in the Dark3,896 games · 50.1 % (instead of 46.8% expected)
Cards it wins less with
- Surgical Suite // Hospital Room2,511 games · 49.3 % (instead of 51.5% expected)
- Sheltered by Ghosts3,356 games · 51.0 % (instead of 52.8% expected)
- Say Its Name2,443 games · 48.5 % (instead of 50.3% expected)
Where it is played
B/U · 39 %B/W · 35 %
Played in 4.3% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




