Dashing Bloodsucker

Uncommon · Creature — Vampire Warrior

Pick rating

4.4WeakRank 214 of 271

Observed strength

52.6%Rank 218 of 269 by win rate, card in hand · set average: 55.9%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (4.4/10).

Why. A 2/5 that blocks well and, on each Eerie trigger, gets +2/+0 and lifelink for the turn. In a deck full of enchantments or Rooms it attacks and gains life.

Risks. Without enchantments it is a vanilla-ish 2/5 for four mana. The bonus lasts only one turn.

In the draft. Playable in black in a Rooms or enchantment deck. Otherwise a late-pack pick.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game52.6 %(set average : 55.9 %)
Card in the opening hand51.4 %(set average : 55.0 %)
Card drawn during the game53.3 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : +3.1 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)50.0 %(set average : 62.0 %)

Its place in the set

  • Uncommon: rank 91 of 100
  • Black: rank 28 of 42
  • Cost 4: rank 26 of 41
  • Average pick: 7.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

11,494 games50.6 %(all pairs : 50.5 %)
9,910 games51.0 %(all pairs : 50.5 %)
7,578 games51.8 %(all pairs : 50.5 %)
4,965 games49.9 %(all pairs : 50.5 %)
2,260 games47.8 %(all pairs : 50.5 %)
1,173 games50.0 %(all pairs : 50.5 %)
718 games48.1 %(all pairs : 50.5 %)
583 games47.2 %(all pairs : 50.5 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand51.6 %· 4,689 games
All players, card in hand52.1 %· 18,747 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)51.9 %(set average : 56.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)49.1 %(set average : 52.1 %)

Win rate by number of copies in the deck

  • 1 copy50.4 % · 34,910 games
  • 2 copies50.8 % · 5,629 games
  • 3 copies49.4 % · 472 games

Win rate since the set came out (card in hand)

  • First two weeks52.1 % · 10,871 games
  • Next two weeks51.4 % · 5,799 games
  • After that54.4 % · 2,077 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/U · 39 %B/W · 35 %

Played in 4.3% of the decks of the set

Other cards of the same cost and colours

  • The Swarmweaver

    10. The Swarmweaver

    8.5
  • Kaito, Bane of Nightmares

    30. Kaito, Bane of Nightmares

    7.4
  • Drag to the Roots

    62. Drag to the Roots

    6.6
  • Let's Play a Game

    126. Let's Play a Game

    5.7

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.