Ghostly Dancers

Rare · Creature — Spirit

Pick rating

8.4Very goodRank 12 of 271

Observed strength

64.4%Rank 5 of 269 by win rate, card in hand · set average: 55.9%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the very best rares of the format (8.4/10).

Why. A 2/5 flier for five mana that returns an enchantment from your graveyard or unlocks a door of a Room. With Eerie, each enchantment that enters under your control gives you a 3/1 white Spirit creature token with flying. It defends well and attacks in the air.

Risks. Without enchantments, it is just a 2/5 flier for five. It does little on its own.

In the draft. A high pick in a white deck with enchantments and Rooms. Not for a deck with few enchantments.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game64.4 %(set average : 55.9 %)
Card in the opening hand62.4 %(set average : 55.0 %)
Card drawn during the game65.7 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : +11.8 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)91.0 %(set average : 62.0 %)

Its place in the set

  • Rare: rank 3 of 60
  • White: rank 3 of 41
  • Cost 5: rank 3 of 27
  • Average pick: 1.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

21,614 games59.7 %(all pairs : 57.4 %)
11,225 games58.8 %(all pairs : 57.4 %)
5,954 games54.9 %(all pairs : 57.4 %)
4,226 games54.9 %(all pairs : 57.4 %)
1,449 games52.3 %(all pairs : 57.4 %)
1,405 games55.7 %(all pairs : 57.4 %)
1,119 games51.1 %(all pairs : 57.4 %)
938 games54.8 %(all pairs : 57.4 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand64.4 %· 5,925 games
All players, card in hand64.3 %· 22,270 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)59.6 %(set average : 56.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)55.2 %(set average : 52.1 %)

Win rate by number of copies in the deck

  • 1 copy57.3 % · 50,340 games
  • 2 copies60.2 % · 1,715 games

Win rate since the set came out (card in hand)

  • First two weeks64.7 % · 12,869 games
  • Next two weeks63.4 % · 6,941 games
  • After that64.8 % · 2,460 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • The Wandering Rescuer

    34. The Wandering Rescuer

    7.4
  • Seized from Slumber

    107. Seized from Slumber

    6.0
  • Lionheart Glimmer

    148. Lionheart Glimmer

    5.4
  • Grand Entryway // Elegant Rotunda

    179. Grand Entryway // Elegant Rotunda

    5.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.