Fear of Impostors
Uncommon · Enchantment Creature — Nightmare
5.1PlayableRank 173 of 271
53.8%Rank 182 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.1/10).
Why. A 3/2 with flash that counters a spell on arrival; its controller manifests dread and keeps a face-down 2/2. A flexible answer that also leaves a body, and an enchantment creature.
Risks. Countering the spell gives its controller a 2/2, so the trade is not free. You must keep three mana open, two of them blue, and cast it on the opponent's turn.
In the draft. A fair playable in blue decks that like to act on the opponent's turn. It is best against an expensive spell.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.0 win-rate points
Its place in the set
- Uncommon: rank 82 of 100
- Blue: rank 26 of 41
- Cost 3: rank 38 of 57
- Average pick: 6.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.6 % · 56,613 games
- 2 copies52.4 % · 7,848 games
- 3 copies56.7 % · 536 games
Win rate since the set came out (card in hand)
- First two weeks53.7 % · 18,032 games
- Next two weeks54.1 % · 8,770 games
- After that53.5 % · 2,836 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Dazzling Theater // Prop Room415 games · 49.2 % (instead of 44.3% expected)
- Unwanted Remake1,808 games · 52.0 % (instead of 49.1% expected)
- Enduring Innocence2,913 games · 57.7 % (instead of 55.5% expected)
Cards it wins less with
- Glassworks // Shattered Yard6,581 games · 49.9 % (instead of 54.0% expected)
- Ticket Booth // Tunnel of Hate4,058 games · 49.3 % (instead of 53.1% expected)
- Scorching Dragonfire5,684 games · 51.3 % (instead of 54.5% expected)
Where it is played
U/W · 28 %B/U · 26 %
Played in 6.5% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




