Fear of Being Hunted
Uncommon · Enchantment Creature — Nightmare
6.2GoodRank 89 of 271
57.0%Rank 78 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.2/10).
Why. A 4/2 haste for three that must be blocked if able. The opponent has to put a creature in front of it, so you force a combat at the time of your choice.
Risks. Two toughness means it dies to a small blocker. It needs two red mana, and the trade is not always in your favor.
In the draft. A good aggressive creature for red. Take it early in a deck that wants to force combats.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.7 win-rate points
Its place in the set
- Uncommon: rank 41 of 100
- Red: rank 17 of 41
- Cost 3: rank 25 of 57
- Average pick: 4.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.7 % · 88,564 games
- 2 copies56.3 % · 16,865 games
- 3 copies58.3 % · 2,034 games
- 4 copies or more61.0 % · 154 games
Win rate since the set came out (card in hand)
- First two weeks57.3 % · 26,390 games
- Next two weeks56.6 % · 15,352 games
- After that56.3 % · 5,325 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Hauntwoods Shrieker1,746 games · 59.2 % (instead of 56.5% expected)
- The Wandering Rescuer2,230 games · 59.0 % (instead of 56.6% expected)
- Winter, Misanthropic Guide698 games · 51.7 % (instead of 49.5% expected)
Cards it wins less with
- Give In to Violence1,470 games · 48.8 % (instead of 51.1% expected)
- Pyroclasm4,623 games · 50.2 % (instead of 52.3% expected)
Where it is played
R/W · 39 %B/R · 38 %
Played in 11% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




