Savior of the Small
Uncommon · Creature — Kor Survivor
3.8WeakRank 241 of 271
50.9%Rank 248 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (3.8/10).
Why. A 3/4 for four that holds the ground well. With Survival, if it is tapped in your second main phase, you return a creature card with mana value 3 or less from your graveyard to your hand.
Risks. It has no vigilance: to use Survival you need to tap it, so you must attack, and a 3/4 is easy to block. The value comes slowly.
In the draft. A fair uncommon rather than a reason to change colours. It shines in a deck full of cheap creatures that die often.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.9 win-rate points
Its place in the set
- Uncommon: rank 96 of 100
- White: rank 37 of 41
- Cost 4: rank 31 of 41
- Average pick: 6.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.4 % · 44,052 games
- 2 copies50.4 % · 3,844 games
- 3 copies49.7 % · 173 games
Win rate since the set came out (card in hand)
- First two weeks51.2 % · 12,438 games
- Next two weeks50.5 % · 5,213 games
- After that50.9 % · 1,952 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Hushwood Verge1,956 games · 52.8 % (instead of 50.0% expected)
- Baseball Bat7,129 games · 51.4 % (instead of 48.7% expected)
- Restricted Office // Lecture Hall2,964 games · 54.4 % (instead of 51.9% expected)
- Shrewd Storyteller7,104 games · 51.8 % (instead of 49.5% expected)
Cards it wins less with
- Marvin, Murderous Mimic643 games · 46.0 % (instead of 48.6% expected)
Where it is played
G/W · 32 %
Played in 4.9% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




