Rite of the Moth
Uncommon · Sorcery
5.4PlayableRank 144 of 271
54.7%Rank 151 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.4/10).
Why. A sorcery that returns a creature card from your graveyard to the battlefield with a finality counter, then can be cast again from the graveyard with flashback. Two creatures back for one card is solid value in a white-black deck.
Risks. It needs a good target in your graveyard and costs four mana the first time and six for flashback. It is slow, and without a creature in the graveyard it sits in your hand.
In the draft. A pick for white-black value decks. Take it higher if you have many big creatures; otherwise it is filler.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.5 win-rate points
Its place in the set
- Uncommon: rank 66 of 100
- Multicolour: rank 24 of 34
- Cost 4: rank 17 of 41
- Average pick: 6.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.8 % · 35,390 games
- 2 copies51.8 % · 9,166 games
- 3 copies52.8 % · 849 games
Win rate since the set came out (card in hand)
- First two weeks54.0 % · 12,799 games
- Next two weeks55.2 % · 6,596 games
- After that55.1 % · 2,196 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Doomsday Excruciator3,071 games · 49.6 % (instead of 44.4% expected)
- Demonic Counsel827 games · 52.5 % (instead of 47.7% expected)
- Haunted Screen4,859 games · 52.1 % (instead of 48.0% expected)
- Valgavoth, Terror Eater4,639 games · 53.9 % (instead of 49.8% expected)
Cards it wins less with
- Friendly Ghost3,828 games · 48.6 % (instead of 52.2% expected)
- Dazzling Theater // Prop Room359 games · 39.3 % (instead of 42.6% expected)
- Ethereal Armor2,497 games · 49.6 % (instead of 52.9% expected)
Where it is played
B/W · 59 %
Played in 4.7% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




