Baseball Bat
Uncommon · Artifact — Equipment
4.5WeakRank 210 of 271
51.0%Rank 245 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.5/10).
Why. It attaches for free when it enters, gives +1/+1 and, whenever the carrier attacks, taps a target creature, which removes an opposing blocker. For two mana it is a recurring tempo effect.
Risks. It needs exactly green and white, and re-equipping costs three. It adds little if the carrier cannot attack without dying.
In the draft. Take it only if you are already green-white and want aggression. Mid to late pack.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.1 win-rate points
Its place in the set
- Uncommon: rank 90 of 100
- Multicolour: rank 30 of 34
- Cost 2: rank 60 of 66
- Average pick: 8.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy50.9 % · 23,448 games
- 2 copies51.4 % · 6,366 games
- 3 copies49.7 % · 868 games
Win rate since the set came out (card in hand)
- First two weeks51.2 % · 8,922 games
- Next two weeks51.4 % · 3,593 games
- After that50.6 % · 1,080 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Dazzling Theater // Prop Room954 games · 47.4 % (instead of 41.8% expected)
- Shrewd Storyteller14,342 games · 52.1 % (instead of 48.2% expected)
- Rip, Spawn Hunter7,089 games · 51.1 % (instead of 48.1% expected)
- Savior of the Small7,129 games · 51.4 % (instead of 48.7% expected)
Cards it wins less with
- Hauntwoods Shrieker1,332 games · 47.9 % (instead of 51.6% expected)
- Threats Around Every Corner3,603 games · 48.6 % (instead of 51.4% expected)
Where it is played
G/W · 57 %
Played in 3.2% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




