Trapped in the Screen
Common · Enchantment
6.6GoodRank 70 of 271
57.6%Rank 64 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the best commons of the format (6.6/10).
Why. A three-mana removal that exiles an opposing artifact, creature or enchantment, and it protects itself with ward 2. It answers threats of every type at a fair price.
Risks. The exile lasts only while the enchantment stays on the battlefield: if the opponent destroys it, their card comes back. Ward 2 makes that costly for them, not impossible.
In the draft. A good removal common for any white deck. Take it ahead of average creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.1 win-rate points
Its place in the set
- Common: rank 3 of 91
- White: rank 16 of 41
- Cost 3: rank 17 of 57
- Average pick: 3.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.1 % · 162,602 games
- 2 copies56.1 % · 48,863 games
- 3 copies57.4 % · 8,794 games
- 4 copies or more58.7 % · 876 games
Win rate since the set came out (card in hand)
- First two weeks57.9 % · 62,303 games
- Next two weeks56.5 % · 32,489 games
- After that56.6 % · 11,174 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Cursed Recording606 games · 54.3 % (instead of 52.2% expected)
- Erratic Apparition27,243 games · 55.3 % (instead of 53.6% expected)
Cards it wins less with
- Hauntwoods Shrieker1,769 games · 50.5 % (instead of 56.1% expected)
Where it is played
U/W · 58 %G/W · 57 %
Played in 22% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




