Vengeful Possession
Uncommon · Sorcery
6.6GoodRank 71 of 271
57.2%Rank 74 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid uncommon of the format (6.6/10).
Why. A finisher sorcery: you take their best creature, untap it, and it attacks for you with haste. You may also discard a card to draw one.
Risks. Nothing is solved: the creature goes back to the opponent at end of turn. Without a decisive attack or a plan to cash in, it is three mana for nothing.
In the draft. A mid-pack pick for aggressive red decks that can turn the attack into a win. One copy is enough.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.1 win-rate points
Its place in the set
- Uncommon: rank 29 of 100
- Red: rank 10 of 41
- Cost 3: rank 18 of 57
- Average pick: 7.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.8 % · 50,986 games
- 2 copies56.7 % · 8,927 games
- 3 copies57.1 % · 1,054 games
Win rate since the set came out (card in hand)
- First two weeks57.4 % · 13,822 games
- Next two weeks56.4 % · 9,362 games
- After that56.1 % · 3,412 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Enduring Tenacity1,505 games · 54.8 % (instead of 50.7% expected)
- Cynical Loner5,460 games · 57.4 % (instead of 53.7% expected)
- Overlord of the Balemurk1,938 games · 60.5 % (instead of 56.8% expected)
- Balemurk Leech5,777 games · 54.2 % (instead of 51.1% expected)
Cards it wins less with
- Say Its Name3,251 games · 51.4 % (instead of 55.0% expected)
- Manifest Dread3,867 games · 52.6 % (instead of 55.6% expected)
Where it is played
B/R · 57 %
Played in 6.0% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




