Hare Apparent
Common · Creature — Rabbit Noble
2.5WeakRank 248 of 271
51.3%Rank 231 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Filler card but sometimes gets cut (2.5/10).
Why. A 2/2 for two mana. Its 1/1 white Rabbit creature tokens only come if you control other Hare Apparents, so in a normal deck it's a vanilla 2/2.
Risks. Without more copies it's just a two-mana body. You'd need several, which is unlikely in a draft.
In the draft. White curve filler. Don't build around it; take it late.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.6 win-rate points
Its place in the set
- Common: rank 80 of 90
- White: rank 41 of 43
- Cost 2: rank 52 of 57
- Average pick: 9.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.4 % · 8,751 games
- 2 copies51.5 % · 7,834 games
- 3 copies51.9 % · 6,593 games
- 4 copies or more52.4 % · 4,771 games
Win rate since the set came out (card in hand)
- First two weeks50.5 % · 12,288 games
- Next two weeks51.2 % · 4,990 games
- After that51.2 % · 843 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Crystal Barricade636 games · 50.5 % (instead of 47.5% expected)
- Sure Strike2,357 games · 53.7 % (instead of 50.9% expected)
- Leyline Axe1,696 games · 57.1 % (instead of 54.5% expected)
- Skyship Buccaneer1,411 games · 55.1 % (instead of 52.5% expected)
Cards it wins less with
- Herald of Eternal Dawn1,062 games · 49.2 % (instead of 53.0% expected)
- Giant Growth1,833 games · 48.9 % (instead of 51.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




