Strongbox Raider
Uncommon · Creature — Orc Pirate
5.6PlayableRank 140 of 271
55.3%Rank 124 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.6/10).
Why. A 5/2 for four mana that hits hard. With raid, you exile the top two cards and may play one of them until the end of your next turn, a real value bonus.
Risks. Two toughness, so it dies to nearly anything. The bonus needs an attack first, which is not guaranteed if combat goes badly. Needs two red mana.
In the draft. A good red pick for aggressive decks that attack early and cast it after combat. Slightly worse in a slow deck.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : 0.0 win-rate points
Its place in the set
- Uncommon: rank 52 of 101
- Red: rank 20 of 43
- Cost 4: rank 23 of 44
- Average pick: 6.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.9 % · 49,836 games
- 2 copies55.5 % · 7,742 games
- 3 copies53.0 % · 608 games
Win rate since the set came out (card in hand)
- First two weeks54.9 % · 15,543 games
- Next two weeks55.7 % · 7,920 games
- After that57.3 % · 1,214 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Broken Wings1,032 games · 56.6 % (instead of 50.3% expected)
- Crackling Cyclops1,703 games · 53.5 % (instead of 50.5% expected)
- Zul Ashur, Lich Lord1,835 games · 56.6 % (instead of 54.0% expected)
Cards it wins less with
- Preposterous Proportions677 games · 49.0 % (instead of 53.8% expected)
- Rite of the Dragoncaller949 games · 48.4 % (instead of 51.5% expected)
- Sire of Seven Deaths1,369 games · 54.3 % (instead of 57.0% expected)
Where it is played
B/R · 35 %G/R · 35 %
Played in 7.3% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




