Celebrate the Mountain-king

Uncommon · Enchantment

Pick rating

7.4Very goodRank 21 of 188

Observed strength

62.0%Rank 12 of 179 by win rate, card in hand · set average: 56.5%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid uncommon of the format (7.4/10).

Why. A four-mana removal that exiles an opponent's nonland permanent for as long as the enchantment stays on the battlefield, then makes you recruit (draw then discard; if you discard a nonland card, you create a 1/1 Human Soldier token). It answers any threat and filters your hand a little.

Risks. The permanent comes back if the enchantment is destroyed or exiled: against a deck that can get rid of it, it is only a temporary answer. At four mana, it also arrives late against an aggressive opponent.

In the draft. A good white pick, especially in red-white or white-black. It is one of the best cards in the set: take it without hesitation if you are white, right behind the bombs.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game62.0 %(set average : 56.5 %)
Card in the opening hand59.4 %(set average : 55.7 %)
Card drawn during the game63.4 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : +7.5 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)93.0 %(set average : 61.0 %)

Its place in the set

  • Uncommon: rank 5 of 55
  • White: rank 7 of 28
  • Cost 4: rank 6 of 31
  • Average pick: 2.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

27,429 games58.9 %(all pairs : 58.0 %)
21,189 games58.1 %(all pairs : 58.0 %)
2,160 games58.0 %(all pairs : 58.0 %)
1,377 games56.7 %(all pairs : 58.0 %)

splash

1,090 games56.2 %(all pairs : 58.0 %)

splash

826 games53.3 %(all pairs : 58.0 %)
708 games50.7 %(all pairs : 58.0 %)
696 games56.0 %(all pairs : 58.0 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand62.7 %· 7,383 games
All players, card in hand62.2 %· 30,687 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)62.4 %(set average : 60.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.7 %(set average : 51.5 %)

Win rate by number of copies in the deck

  • 1 copy57.5 % · 45,622 games
  • 2 copies59.3 % · 11,698 games
  • 3 copies63.1 % · 2,018 games
  • 4 copies or more62.4 % · 202 games

Win rate since the set came out (card in hand)

  • First two weeks62.0 % · 20,901 games
  • Next two weeks61.7 % · 6,118 games
  • After that63.7 % · 3,668 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

R/W · 47 %B/W · 44 %

Played in 18% of the decks of the set

Other cards of the same cost and colours

  • An Unexpected Party // At the Door

    10. An Unexpected Party // At the Door

    8.2
  • Fíli the Pathfinder

    12. Fíli the Pathfinder

    8.0
  • Settle the Wreckage

    29. Settle the Wreckage

    7.0
  • Bard's Company

    30. Bard's Company

    7.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.