Tolls of War

Uncommon · Enchantment

Pick rating

6.8GoodRank 59 of 281

Observed strength

58.7%Rank 49 of 279 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid uncommon of the format (6.8/10).

Why. A white-black enchantment for two that creates a Clue, then a 1/1 white Ally creature token each time you sacrifice a permanent during your turn (once per turn). Sacrificing the Clue (two mana) is enough to start the engine.

Risks. Two specific colors, and you need to sacrifice permanents to get value. It does nothing on the board otherwise. One token per turn stays modest.

In the draft. A good pick for white-black decks, especially with sacrifices. Without other sacrifice sources it is limited to a slow card-draw piece.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game58.7 %(set average : 56.2 %)
Card in the opening hand58.1 %(set average : 55.4 %)
Card drawn during the game59.1 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : +5.0 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)59.0 %(set average : 61.0 %)

Its place in the set

  • Uncommon: rank 17 of 110
  • Multicolour: rank 16 of 51
  • Cost 2: rank 15 of 74
  • Average pick: 6.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

19,613 games56.7 %(all pairs : 55.7 %)
2,638 games54.4 %(all pairs : 55.7 %)
1,490 games56.9 %(all pairs : 55.7 %)

splash

1,101 games49.5 %(all pairs : 55.7 %)
821 games49.0 %(all pairs : 55.7 %)
691 games59.3 %(all pairs : 55.7 %)

splash

593 games49.7 %(all pairs : 55.7 %)

splash

464 games50.0 %(all pairs : 55.7 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.5 %· 4,447 games
All players, card in hand58.1 %· 14,695 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.5 %(set average : 59.1 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.9 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy55.0 % · 18,960 games
  • 2 copies56.2 % · 7,418 games
  • 3 copies60.5 % · 1,563 games
  • 4 copies or more65.8 % · 266 games

Win rate since the set came out (card in hand)

  • First two weeks58.2 % · 7,168 games
  • Next two weeks57.3 % · 4,310 games
  • After that59.0 % · 3,217 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/W · 58 %

Played in 5.0% of the decks of the set

Other cards of the same cost and colours

  • United Front

    9. United Front

    8.6
  • South Pole Voyager

    19. South Pole Voyager

    7.9
  • Earth King's Lieutenant

    20. Earth King's Lieutenant

    7.8
  • Water Tribe Rallier

    37. Water Tribe Rallier

    7.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.