Razor Rings
Common · Instant
5.6PlayableRank 140 of 281
55.4%Rank 139 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.6/10).
Why. A two-mana instant that deals 4 damage to an attacking or blocking creature. An efficient combat removal, and any excess damage gains you life. It kills most midrange creatures.
Risks. It only hits creatures that attack or block, so a creature that stays home can't be targeted. You have to read tempo well.
In the draft. A very cheap white common removal, worth taking in a white deck despite its condition. Take it over filler creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.4 win-rate points
Its place in the set
- Common: rank 21 of 91
- White: rank 25 of 40
- Cost 2: rank 38 of 74
- Average pick: 6.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.0 % · 76,055 games
- 2 copies57.2 % · 18,610 games
- 3 copies55.8 % · 2,164 games
- 4 copies or more53.4 % · 193 games
Win rate since the set came out (card in hand)
- First two weeks57.3 % · 24,837 games
- Next two weeks55.7 % · 12,387 games
- After that54.8 % · 8,423 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Jet's Brainwashing872 games · 58.1 % (instead of 54.4% expected)
- Crashing Wave2,366 games · 55.0 % (instead of 52.7% expected)
- Mongoose Lizard2,391 games · 55.7 % (instead of 54.2% expected)
Cards it wins less with
- Bumi, King of Three Trials2,449 games · 50.1 % (instead of 54.3% expected)
- Professor Zei, Anthropologist2,632 games · 51.3 % (instead of 55.4% expected)
- Fated Firepower711 games · 53.6 % (instead of 57.2% expected)
Where it is played
U/W · 48 %G/W · 46 %
Played in 17% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




