Airbender's Reversal

Uncommon · Instant — Lesson

Pick rating

5.4PlayableRank 150 of 281

Observed strength

53.9%Rank 190 of 279 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (5.4/10).

Why. A two-mana Lesson instant with two modes: destroy an attacking creature, or Airbend one of your creatures to save it from removal and recast it for two. A flexible trick.

Risks. The first mode only hits an attacker. The second costs you tempo by exiling your creature, which then costs two to recast.

In the draft. A quality white playable in defensive or control decks. It's not unconditional removal, so take it after your best cards.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game53.9 %(set average : 56.2 %)
Card in the opening hand52.3 %(set average : 55.4 %)
Card drawn during the game55.0 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : -0.9 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)87.0 %(set average : 61.0 %)

Its place in the set

  • Uncommon: rank 59 of 110
  • White: rank 27 of 40
  • Cost 2: rank 42 of 74
  • Average pick: 3.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

11,592 games56.6 %(all pairs : 55.3 %)
7,382 games56.4 %(all pairs : 55.3 %)
6,123 games54.2 %(all pairs : 55.3 %)
4,850 games53.3 %(all pairs : 55.3 %)
2,356 games62.1 %(all pairs : 55.3 %)
2,084 games53.6 %(all pairs : 55.3 %)
1,167 games50.6 %(all pairs : 55.3 %)
971 games52.3 %(all pairs : 55.3 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand53.2 %· 4,285 games
All players, card in hand54.7 %· 17,522 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.4 %(set average : 59.1 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.3 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy55.4 % · 36,405 games
  • 2 copies54.6 % · 3,304 games
  • 3 copies56.0 % · 166 games

Win rate since the set came out (card in hand)

  • First two weeks55.1 % · 9,904 games
  • Next two weeks54.8 % · 4,366 games
  • After that53.0 % · 3,252 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • United Front

    9. United Front

    8.6
  • South Pole Voyager

    19. South Pole Voyager

    7.9
  • Earth King's Lieutenant

    20. Earth King's Lieutenant

    7.8
  • Water Tribe Rallier

    37. Water Tribe Rallier

    7.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.