The Boulder, Ready to Rumble
Uncommon · Legendary Creature — Human Warrior Performer
6.0PlayableRank 110 of 281
56.2%Rank 115 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.0/10).
Why. A four-mana 4/4 that earthbends each time it attacks, for the number of creatures you control with power 4 or greater. At minimum it counts itself, so each attack makes at least one new land creature.
Risks. It has to attack to generate value, and a 4/4 attacking into a defended board gets blocked. It dies to removal, and the animated land can die too.
In the draft. A good green creature, much better with other big bodies. A mid-pack pick in a green deck with large creatures alongside.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.6 win-rate points
Its place in the set
- Uncommon: rank 44 of 110
- Green: rank 12 of 39
- Cost 4: rank 19 of 52
- Average pick: 5.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.2 % · 34,215 games
- 2 copies57.7 % · 3,732 games
- 3 copies62.1 % · 103 games
Win rate since the set came out (card in hand)
- First two weeks56.7 % · 8,609 games
- Next two weeks57.5 % · 4,722 games
- After that56.6 % · 3,285 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Fatal Fissure343 games · 52.5 % (instead of 48.9% expected)
- The Last Agni Kai814 games · 54.9 % (instead of 51.5% expected)
- Koh, the Face Stealer981 games · 60.9 % (instead of 57.8% expected)
- Buzzard-Wasp Colony1,059 games · 54.9 % (instead of 52.0% expected)
Cards it wins less with
- Invasion Submersible2,609 games · 54.5 % (instead of 57.8% expected)
- Kyoshi Island Plaza508 games · 44.5 % (instead of 47.3% expected)
- Combustion Man1,516 games · 49.5 % (instead of 52.5% expected)
Where it is played
G/R · 39 %B/G · 30 %
Played in 6.7% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




