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Uncommon · Enchantment

Pick rating

5.0PlayableRank 190 of 281

Observed strength

54.6%Rank 166 of 279 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (5.0/10).

Why. A three-mana white enchantment that gives +X/+X to a creature that attacks alone, X being your number of creatures. If needed, you can discard it for three mana to deal damage equal to your creature count to a target creature.

Risks. Slow as an enchantment, and the discard mode depends on your creature count, so it is weak on an empty board. Attacking alone costs you against blockers.

In the draft. A flexible card that serves as conditional removal and offensive boost: good in a white deck with plenty of creatures. Take it as extra removal.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game54.6 %(set average : 56.2 %)
Card in the opening hand53.2 %(set average : 55.4 %)
Card drawn during the game55.7 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : -0.5 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)85.0 %(set average : 61.0 %)

Its place in the set

  • Uncommon: rank 73 of 110
  • White: rank 32 of 40
  • Cost 3: rank 41 of 64
  • Average pick: 3.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

11,175 games55.4 %(all pairs : 55.6 %)
9,364 games57.3 %(all pairs : 55.6 %)
9,019 games57.1 %(all pairs : 55.6 %)
5,075 games53.6 %(all pairs : 55.6 %)
3,223 games61.6 %(all pairs : 55.6 %)
1,378 games49.9 %(all pairs : 55.6 %)
1,009 games49.7 %(all pairs : 55.6 %)
799 games50.6 %(all pairs : 55.6 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand53.9 %· 4,717 games
All players, card in hand55.3 %· 18,709 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)59.1 %(set average : 59.1 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.2 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy55.7 % · 39,756 games
  • 2 copies54.9 % · 3,421 games
  • 3 copies46.7 % · 150 games

Win rate since the set came out (card in hand)

  • First two weeks55.7 % · 10,080 games
  • Next two weeks55.3 % · 5,075 games
  • After that54.1 % · 3,554 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Aang, Swift Savior // Aang and La, Ocean's Fury

    11. Aang, Swift Savior // Aang and La, Ocean's Fury

    8.5
  • Suki, Courageous Rescuer

    17. Suki, Courageous Rescuer

    8.1
  • Earth Kingdom Jailer

    25. Earth Kingdom Jailer

    7.6
  • Iroh, Tea Master

    48. Iroh, Tea Master

    7.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.