Michelangelo, Game Master
Common · Legendary Creature — Mutant Ninja Turtle
3.4WeakRank 172 of 190
54.4%Rank 131 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Filler card but sometimes gets cut (3.4/10).
Why. A 3/3 for three, a decent body at that cost. If a permanent left the battlefield under your control this turn, it gets a +1/+1 counter at end of turn.
Risks. It has no combat ability of its own: without Disappear it is a plain 3/3, exposed to removal. It only grows if you lose a permanent.
In the draft. An honest green common, a mid-pack pick as a solid three-drop. Look alongside it for ways to make your permanents leave, such as sacrifice.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.9 win-rate points
Its place in the set
- Common: rank 55 of 67
- Green: rank 23 of 27
- Cost 3: rank 44 of 46
- Average pick: 8.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.9 % · 28,165 games
- 2 copies53.5 % · 6,284 games
- 3 copies47.8 % · 157 games
Win rate since the set came out (card in hand)
- First two weeks55.0 % · 11,426 games
- Next two weeks54.7 % · 4,687 games
- After that56.5 % · 974 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Krang, Utrom Warlord852 games · 53.6 % (instead of 50.2% expected)
- Dimension X2,016 games · 57.6 % (instead of 54.2% expected)
- Punk Frogs2,372 games · 52.0 % (instead of 48.7% expected)
- New Generation's Technique3,084 games · 52.6 % (instead of 49.5% expected)
Cards it wins less with
- Fugitive Droid1,170 games · 48.2 % (instead of 52.2% expected)
- Splinter's Technique450 games · 46.2 % (instead of 49.7% expected)
- Krang, Master Mind849 games · 51.6 % (instead of 55.0% expected)
Where it is played
B/G · 71 %G/U · 66 %
Played in 20% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




