Tainted Treats

Uncommon · Instant

Pick rating

7.0GoodRank 29 of 190

Observed strength

61.0%Rank 27 of 184 by win rate, card in hand · set average: 57.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid uncommon of the format (7.0/10).

Why. A three-mana instant that destroys an artifact or creature with no condition, and gives you a Food if its mana value was four or less. A clean, flexible removal.

Risks. It needs black and green, which limits it to a few decks. It is still a single-target removal.

In the draft. A very good removal in black-green; take it high in those colors. Outside them, let it go.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game61.0 %(set average : 57.7 %)
Card in the opening hand57.6 %(set average : 56.4 %)
Card drawn during the game63.1 %(set average : 58.6 %)

Gap when it is drawn, against the games where it is not : +7.7 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)88.0 %(set average : 61.0 %)

Its place in the set

  • Uncommon: rank 16 of 55
  • Multicolour: rank 7 of 33
  • Cost 3: rank 4 of 46
  • Average pick: 4.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

11,219 games56.6 %(all pairs : 56.9 %)
5,717 games55.9 %(all pairs : 56.9 %)
1,796 games56.7 %(all pairs : 56.9 %)
1,631 games54.0 %(all pairs : 56.9 %)

splash

1,364 games61.9 %(all pairs : 56.9 %)
540 games61.9 %(all pairs : 56.9 %)
535 games59.3 %(all pairs : 56.9 %)

splash

488 games63.9 %(all pairs : 56.9 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand59.7 %· 3,243 games
All players, card in hand61.0 %· 12,735 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)59.2 %(set average : 59.4 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.6 %(set average : 54.2 %)

Win rate by number of copies in the deck

  • 1 copy56.2 % · 18,066 games
  • 2 copies58.6 % · 5,133 games
  • 3 copies59.9 % · 962 games
  • 4 copies or more63.3 % · 166 games

Win rate since the set came out (card in hand)

  • First two weeks61.1 % · 8,309 games
  • Next two weeks60.6 % · 3,670 games
  • After that61.2 % · 756 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/G · 54 %G/U · 27 %

Played in 13% of the decks of the set

Other cards of the same cost and colours

  • Karai, Future of the Foot

    31. Karai, Future of the Foot

    7.0
  • Novel Nunchaku

    33. Novel Nunchaku

    7.0
  • Transdimensional Bovine

    49. Transdimensional Bovine

    6.6
  • Karai's Technique

    60. Karai's Technique

    6.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.