Mouser Attack!
Common · Instant
2.0WeakRank 179 of 190
49.4%Rank 180 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. An instant with two modes: create a 1/1 colorless Robot artifact creature token, or give a creature +3/+0 and first strike until end of turn. The second mode can win a combat on the spot.
Risks. The token is small, and the trick can blow up if your opponent responds by killing the target. Nothing powerful.
In the draft. A fine trick for an aggressive red deck. Take it late, after removal and good creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.9 win-rate points
Its place in the set
- Common: rank 60 of 67
- Red: rank 23 of 27
- Cost 2: rank 49 of 52
- Average pick: 11.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.7 % · 4,067 games
- 2 copies50.1 % · 649 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Escape Tunnel1,014 games · 56.5 % (instead of 51.9% expected)
- Slash, Reptile Rampager558 games · 54.7 % (instead of 50.2% expected)
- Donatello's Technique372 games · 50.8 % (instead of 46.9% expected)
- Utrom Scientists1,044 games · 52.6 % (instead of 48.7% expected)
Cards it wins less with
- Tokka & Rahzar, Terrible Twos206 games · 42.2 % (instead of 47.6% expected)
- Featherbrained Filcher305 games · 47.5 % (instead of 52.9% expected)
- Leader's Talent242 games · 46.3 % (instead of 50.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




