Stockman, Mad Fly-entist

Common · Legendary Creature — Insect Mutant Scientist

Pick rating

4.2WeakRank 160 of 190

Observed strength

53.7%Rank 142 of 184 by win rate, card in hand · set average: 57.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (4.2/10).

Why. A 3/4 flier for five: a good aerial threat that loots as it enters. With Islandcycling, it can also be cycled for two to find an Island when you are short on lands.

Risks. Five mana for a 3-power body is a bit pricey. The cycling only helps if you play Islands.

In the draft. A flexible blue common: take it in any blue deck, after the removal. It is rarely a dead card in hand.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game53.7 %(set average : 57.7 %)
Card in the opening hand50.1 %(set average : 56.4 %)
Card drawn during the game55.9 %(set average : 58.6 %)

Gap when it is drawn, against the games where it is not : +1.5 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)17.0 %(set average : 61.0 %)

Its place in the set

  • Common: rank 46 of 67
  • Blue: rank 24 of 28
  • Cost 5: rank 20 of 23
  • Average pick: 11.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

5,243 games54.0 %(all pairs : 53.3 %)
3,090 games50.6 %(all pairs : 53.3 %)
1,834 games53.7 %(all pairs : 53.3 %)
904 games53.7 %(all pairs : 53.3 %)
473 games56.9 %(all pairs : 53.3 %)
362 games58.6 %(all pairs : 53.3 %)
318 games48.1 %(all pairs : 53.3 %)
290 games51.7 %(all pairs : 53.3 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand53.6 %· 1,221 games
All players, card in hand54.2 %· 6,428 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.4 %(set average : 59.4 %)
Games on the draw, so drawing from the first turn (the deck holds the card)49.3 %(set average : 54.2 %)

Win rate by number of copies in the deck

  • 1 copy53.5 % · 12,638 games
  • 2 copies51.0 % · 938 games

Win rate since the set came out (card in hand)

  • First two weeks53.6 % · 4,185 games
  • Next two weeks55.1 % · 1,910 games
  • After that56.8 % · 333 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/U · 27 %

Played in 8.0% of the decks of the set

Other cards of the same cost and colours

  • Metalhead

    4. Metalhead

    8.9
  • Baxter Stockman

    13. Baxter Stockman

    7.9
  • Don & Leo, Problem Solvers

    21. Don & Leo, Problem Solvers

    7.4
  • North Wind Avatar

    27. North Wind Avatar

    7.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.