Stockman, Mad Fly-entist
Common · Legendary Creature — Insect Mutant Scientist
4.2WeakRank 160 of 190
53.7%Rank 142 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.2/10).
Why. A 3/4 flier for five: a good aerial threat that loots as it enters. With Islandcycling, it can also be cycled for two to find an Island when you are short on lands.
Risks. Five mana for a 3-power body is a bit pricey. The cycling only helps if you play Islands.
In the draft. A flexible blue common: take it in any blue deck, after the removal. It is rarely a dead card in hand.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.5 win-rate points
Its place in the set
- Common: rank 46 of 67
- Blue: rank 24 of 28
- Cost 5: rank 20 of 23
- Average pick: 11.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.5 % · 12,638 games
- 2 copies51.0 % · 938 games
Win rate since the set came out (card in hand)
- First two weeks53.6 % · 4,185 games
- Next two weeks55.1 % · 1,910 games
- After that56.8 % · 333 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Dimension X1,550 games · 57.8 % (instead of 53.7% expected)
- New Generation's Technique806 games · 53.1 % (instead of 49.0% expected)
- Mutagen Man, Living Ooze763 games · 55.6 % (instead of 51.9% expected)
- Bebop, Warthog Warrior1,078 games · 53.6 % (instead of 50.1% expected)
Cards it wins less with
- Cool but Rude274 games · 42.7 % (instead of 47.6% expected)
- Ravenous Robots850 games · 52.6 % (instead of 55.5% expected)
- Northampton Farm354 games · 49.4 % (instead of 52.0% expected)
Where it is played
B/U · 27 %
Played in 8.0% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




