Venus, Torn Between Worlds
Uncommon · Legendary Creature — Mutant Frog Turtle
4.4WeakRank 154 of 190
52.6%Rank 155 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.4/10).
Why. A 5/5 for five that gets +1/+1 counters equal to the damage it takes, provided it survives. Each hit makes it bigger. Whenever a creature of yours with a counter deals combat damage to a player, you may pay a blue mana to draw.
Risks. It dies to removal or a big block that finishes it. Its card draw needs blue mana, so a specific second colour.
In the draft. A good green five-drop body, especially with blue. Take it at a middling pick, with other +1/+1 counter sources alongside.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.5 win-rate points
Its place in the set
- Uncommon: rank 49 of 55
- Green: rank 21 of 27
- Cost 5: rank 19 of 23
- Average pick: 6.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.4 % · 11,048 games
- 2 copies52.7 % · 1,089 games
Win rate since the set came out (card in hand)
- First two weeks53.8 % · 4,125 games
- Next two weeks53.1 % · 1,229 games
- After that50.8 % · 242 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Tokka & Rahzar, Terrible Twos173 games · 58.4 % (instead of 48.6% expected)
- North Wind Avatar410 games · 59.8 % (instead of 53.6% expected)
- Turtle Power!299 games · 48.2 % (instead of 42.8% expected)
- Bebop, Warthog Warrior1,412 games · 54.3 % (instead of 49.2% expected)
Cards it wins less with
- Fugitive Droid708 games · 47.6 % (instead of 50.8% expected)
- Northampton Farm367 games · 48.0 % (instead of 51.1% expected)
- Manhole Missile686 games · 50.7 % (instead of 53.4% expected)
Where it is played
G/U · 34 %
Played in 7.0% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




