Longstalk Brawl
Common · Sorcery
5.0WeakRank 178 of 261
55.9%Rank 133 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.0/10).
Why. A one-mana sorcery that makes one of your creatures fight one of theirs. With the Gift, the opponent gets a tapped 1/1 Fish creature token and your creature gains a +1/+1 counter before the fight: green removal for a single mana.
Risks. If your creature is smaller, it may die. The Gift hands the opponent a small body, and removal in response loses you the card.
In the draft. A good green removal spell, worth taking early if your deck has big creatures. It gets mediocre without them.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.8 win-rate points
Its place in the set
- Common: rank 20 of 81
- Green: rank 33 of 41
- Cost 1: rank 25 of 30
- Average pick: 5.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.9 % · 165,637 games
- 2 copies54.9 % · 47,520 games
- 3 copies54.2 % · 6,142 games
- 4 copies or more53.4 % · 541 games
Win rate since the set came out (card in hand)
- First two weeks56.0 % · 65,030 games
- Next two weeks55.5 % · 27,997 games
- After that56.0 % · 11,555 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Eluge, the Shoreless Sea942 games · 55.7 % (instead of 51.1% expected)
- Cruelclaw's Heist2,902 games · 54.2 % (instead of 52.3% expected)
- Vren, the Relentless5,310 games · 56.6 % (instead of 54.8% expected)
- Hoarder's Overflow3,117 games · 51.2 % (instead of 49.6% expected)
Cards it wins less with
- Wishing Well178 games · 47.8 % (instead of 53.1% expected)
- The Infamous Cruelclaw780 games · 50.9 % (instead of 54.2% expected)
Where it is played
G/U · 64 %B/G · 54 %
Played in 23% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




