Cautious Survivor
Common · Creature — Elf Survivor
4.2WeakRank 223 of 271
52.5%Rank 221 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.2/10).
Why. A 4/4 for four: a good body for the price. If it attacked and is still tapped, Survival gains you 2 life in your second main phase.
Risks. No ability that changes a combat, and the life gain is modest. Attacking taps it and leaves you without a blocker.
In the draft. Solid filler for any green deck that needs bodies at four mana. Take it when nothing better is on offer.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.6 win-rate points
Its place in the set
- Common: rank 69 of 91
- Green: rank 35 of 42
- Cost 4: rank 28 of 41
- Average pick: 10.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.1 % · 57,798 games
- 2 copies52.3 % · 8,618 games
- 3 copies51.3 % · 653 games
Win rate since the set came out (card in hand)
- First two weeks53.1 % · 17,492 games
- Next two weeks51.7 % · 8,662 games
- After that52.1 % · 2,491 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Demonic Counsel203 games · 53.2 % (instead of 48.8% expected)
- Cackling Slasher1,107 games · 49.3 % (instead of 46.0% expected)
- Fear of the Dark3,218 games · 51.5 % (instead of 48.3% expected)
- Miasma Demon3,024 games · 53.3 % (instead of 50.5% expected)
Cards it wins less with
- Marvin, Murderous Mimic980 games · 47.1 % (instead of 49.4% expected)
- Unsettling Twins5,159 games · 51.8 % (instead of 53.9% expected)
- Ragged Playmate4,785 games · 52.1 % (instead of 54.0% expected)
Where it is played
G/W · 47 %
Played in 6.7% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




