Duskmourn's Domination
Uncommon · Enchantment — Aura
5.2PlayableRank 160 of 271
55.0%Rank 142 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.2/10).
Why. An Aura that lets you control the enchanted creature, which gets -3/-0 and loses all abilities. It takes your opponent's best creature and keeps it as a blocker, a good answer to a big threat.
Risks. Six mana is very expensive, and the creature stays on the battlefield: destroying the Aura hands it back to your opponent with its abilities. It loses power but can still block.
In the draft. A decent pick for slow blue decks. Take it as backup removal, not over cheaper removal.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.4 win-rate points
Its place in the set
- Uncommon: rank 76 of 100
- Blue: rank 22 of 41
- Cost 6: rank 6 of 15
- Average pick: 8.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.6 % · 51,732 games
- 2 copies52.6 % · 4,692 games
- 3 copies56.9 % · 255 games
Win rate since the set came out (card in hand)
- First two weeks55.6 % · 14,916 games
- Next two weeks53.4 % · 7,478 games
- After that54.9 % · 2,444 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Dazzling Theater // Prop Room299 games · 50.8 % (instead of 44.4% expected)
- The Tale of Tamiyo203 games · 48.8 % (instead of 46.3% expected)
- Fear of Failed Tests4,203 games · 52.1 % (instead of 49.8% expected)
- Cryptid Inspector6,723 games · 54.2 % (instead of 52.1% expected)
Cards it wins less with
- Glassworks // Shattered Yard5,983 games · 50.7 % (instead of 54.1% expected)
- Ticket Booth // Tunnel of Hate3,588 games · 50.0 % (instead of 53.2% expected)
- Scorching Dragonfire4,908 games · 51.7 % (instead of 54.6% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.



