The Wandering Rescuer

Mythic · Legendary Creature — Human Samurai Noble

Pick rating

7.4Very goodRank 34 of 271

Observed strength

58.9%Rank 42 of 269 by win rate, card in hand · set average: 55.9%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A very good mythic of the format (7.4/10).

Why. A 3/4 with flash, convoke and double strike, where other tapped creatures you control have hexproof. Cast at the end of the opponent's turn by tapping your creatures, it surprises the opponent and hits twice.

Risks. Five mana, or many creatures to tap, which stops them from attacking if you cast it on your own turn. A single removal spell takes it out.

In the draft. A decent pick in white, especially in white-red or white-blue. A good card for an aggressive deck with cheap creatures.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game58.9 %(set average : 55.9 %)
Card in the opening hand58.6 %(set average : 55.0 %)
Card drawn during the game59.1 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : +6.1 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)87.0 %(set average : 62.0 %)

Its place in the set

  • Mythic: rank 12 of 20
  • White: rank 9 of 41
  • Cost 5: rank 5 of 27
  • Average pick: 1.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

7,066 games57.1 %(all pairs : 55.3 %)
6,529 games57.4 %(all pairs : 55.3 %)
3,173 games53.0 %(all pairs : 55.3 %)
2,738 games53.0 %(all pairs : 55.3 %)
554 games53.8 %(all pairs : 55.3 %)
415 games50.6 %(all pairs : 55.3 %)
395 games48.6 %(all pairs : 55.3 %)
308 games52.6 %(all pairs : 55.3 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand57.3 %· 2,281 games
All players, card in hand58.8 %· 9,188 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.6 %(set average : 56.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.9 %(set average : 52.1 %)

Win rate by number of copies in the deck

  • 1 copy55.3 % · 22,168 games
  • 2 copies56.6 % · 316 games

Win rate since the set came out (card in hand)

  • First two weeks58.9 % · 5,285 games
  • Next two weeks58.2 % · 2,870 games
  • After that60.0 % · 1,033 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Ghostly Dancers

    12. Ghostly Dancers

    8.4
  • Seized from Slumber

    107. Seized from Slumber

    6.0
  • Lionheart Glimmer

    148. Lionheart Glimmer

    5.4
  • Grand Entryway // Elegant Rotunda

    179. Grand Entryway // Elegant Rotunda

    5.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.