Fear of Infinity
Uncommon · Enchantment Creature — Nightmare
5.3PlayableRank 156 of 271
54.0%Rank 174 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.3/10).
Why. A three-mana 2/2 with flying and lifelink that cannot block. With eerie, you may return it from your graveyard to your hand whenever an enchantment enters under your control or you fully unlock a Room.
Risks. It cannot block, so it does not defend you, and its recursion depends on enchantments or Rooms the deck must have in numbers. A 2/2 is fragile against removal.
In the draft. A pick for blue-black decks with enchantments. Outside that plan it is only a small evasive threat.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.3 win-rate points
Its place in the set
- Uncommon: rank 74 of 100
- Multicolour: rank 26 of 34
- Cost 3: rank 35 of 57
- Average pick: 6.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy50.9 % · 33,819 games
- 2 copies52.5 % · 10,947 games
- 3 copies55.5 % · 2,115 games
- 4 copies or more60.2 % · 352 games
Win rate since the set came out (card in hand)
- First two weeks53.2 % · 13,682 games
- Next two weeks53.2 % · 7,587 games
- After that53.7 % · 2,961 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- The Tale of Tamiyo214 games · 50.9 % (instead of 44.3% expected)
- Nashi, Searcher in the Dark8,215 games · 51.9 % (instead of 47.9% expected)
- Skullsnap Nuisance16,573 games · 51.8 % (instead of 47.8% expected)
- Kaito, Bane of Nightmares4,396 games · 53.9 % (instead of 50.2% expected)
Cards it wins less with
- Optimistic Scavenger3,012 games · 50.6 % (instead of 53.7% expected)
- Glassworks // Shattered Yard2,985 games · 49.2 % (instead of 52.1% expected)
- Fear of Surveillance4,341 games · 49.5 % (instead of 52.3% expected)
Where it is played
B/U · 59 %
Played in 4.9% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




