Wary Watchdog
Common · Creature — Dog
5.2PlayableRank 157 of 271
55.8%Rank 109 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.2/10).
Why. A two-mana 3/1 that surveils 1 when it enters and when it dies. It hits hard early and improves your draws twice for a single body.
Risks. One toughness makes it die to almost anything, and it trades even with a small blocker. Both surveils are modest, and it ages poorly.
In the draft. A good common two-drop for aggressive green decks, in any green pair. Take it as curve filler.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.4 win-rate points
Its place in the set
- Common: rank 27 of 91
- Green: rank 26 of 42
- Cost 2: rank 49 of 66
- Average pick: 6.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.6 % · 147,863 games
- 2 copies55.1 % · 50,747 games
- 3 copies55.4 % · 8,078 games
- 4 copies or more54.1 % · 1,158 games
Win rate since the set came out (card in hand)
- First two weeks56.2 % · 57,619 games
- Next two weeks54.8 % · 31,919 games
- After that55.0 % · 11,051 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Abhorrent Oculus6,402 games · 58.6 % (instead of 56.3% expected)
- Demonic Counsel715 games · 52.9 % (instead of 50.6% expected)
Cards it wins less with
- Enduring Innocence2,622 games · 50.9 % (instead of 56.7% expected)
- The Tale of Tamiyo155 games · 42.6 % (instead of 47.5% expected)
- Reluctant Role Model3,576 games · 51.0 % (instead of 55.6% expected)
Where it is played
B/G · 61 %G/R · 61 %
Played in 20% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




