Firebrand Archer

Common · Creature — Human Archer

Pick rating

2.0WeakRank 256 of 271

Observed strength

49.6%Rank 247 of 274 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Not good filler and often gets cut (2.0/10).

Why. A 2/1 for two that deals 1 damage to each opponent whenever you cast a noncreature spell. In a deck full of instants and sorceries it adds some reach.

Risks. A 2/1 is fragile, and the trigger isn't frequent enough. With few noncreature spells it's mediocre.

In the draft. Filler for a red spells deck. Take it only to fill out your two-drops.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game49.6 %(set average : 55.7 %)
Card in the opening hand49.7 %(set average : 54.8 %)
Card drawn during the game49.5 %(set average : 56.4 %)

Gap when it is drawn, against the games where it is not : -2.7 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)31.0 %(set average : 61.0 %)

Its place in the set

  • Common: rank 85 of 90
  • Red: rank 41 of 43
  • Cost 2: rank 54 of 57
  • Average pick: 10.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

23,602 games50.4 %(all pairs : 51.3 %)
10,534 games52.2 %(all pairs : 51.3 %)
9,836 games52.5 %(all pairs : 51.3 %)
3,468 games51.8 %(all pairs : 51.3 %)
1,199 games54.9 %(all pairs : 51.3 %)
413 games48.2 %(all pairs : 51.3 %)
326 games47.2 %(all pairs : 51.3 %)
177 games48.0 %(all pairs : 51.3 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand48.2 %· 4,442 games
All players, card in hand49.7 %· 24,860 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)52.9 %(set average : 55.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)49.7 %(set average : 53.5 %)

Win rate by number of copies in the deck

  • 1 copy51.7 % · 34,344 games
  • 2 copies51.1 % · 12,460 games
  • 3 copies48.3 % · 2,654 games
  • 4 copies or more48.7 % · 651 games

Win rate since the set came out (card in hand)

  • First two weeks49.6 % · 17,790 games
  • Next two weeks49.6 % · 6,220 games
  • After that51.2 % · 850 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

R/U · 55 %R/W · 30 %

Played in 6.6% of the decks of the set

Other cards of the same cost and colours

  • Searslicer Goblin

    12. Searslicer Goblin

    8.4
  • Abrade

    28. Abrade

    7.4
  • Ruby, Daring Tracker

    55. Ruby, Daring Tracker

    6.8
  • Heartfire Immolator

    63. Heartfire Immolator

    6.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.