Kiora, the Rising Tide
Rare · Legendary Creature — Merfolk Noble
8.2Very goodRank 15 of 271
60.6%Rank 19 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best rares of the format (8.2/10).
Why. A three-mana 3/2 that filters your hand: draw two, then discard two, which also fills your graveyard. With Threshold, when she attacks and you have seven or more cards in your graveyard, you may create a legendary 8/8 blue Octopus creature token.
Risks. Drawing two and discarding two leaves your card count the same, so the value comes from the filtering. Threshold takes time, and a 3/2 attacker is easily blocked or killed first.
In the draft. A good pick for a blue deck that fills its graveyard. In a deck with no way to fill it she is mediocre.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +7.7 win-rate points
Its place in the set
- Rare: rank 12 of 60
- Blue: rank 2 of 44
- Cost 3: rank 5 of 69
- Average pick: 1.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.0 % · 41,317 games
- 2 copies59.4 % · 1,750 games
Win rate since the set came out (card in hand)
- First two weeks60.5 % · 12,676 games
- Next two weeks60.4 % · 6,625 games
- After that58.9 % · 875 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Thousand-Year Storm161 games · 47.8 % (instead of 43.7% expected)
- Niv-Mizzet, Visionary556 games · 53.1 % (instead of 49.1% expected)
- Gleaming Barrier1,980 games · 53.8 % (instead of 50.7% expected)
- Rite of the Dragoncaller638 games · 55.6 % (instead of 52.6% expected)
Cards it wins less with
- Gnarlid Colony2,907 games · 51.0 % (instead of 55.0% expected)
- Bite Down3,950 games · 53.0 % (instead of 55.9% expected)
- Llanowar Elves3,669 games · 53.4 % (instead of 56.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




