Sanguine Syphoner
Common · Creature — Vampire Warlock
4.0WeakRank 237 of 271
53.1%Rank 188 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.0/10).
Why. A black two-drop that drains 1 each time it attacks. Its 3 toughness lets it survive combat with small creatures, so it can start pecking early.
Risks. With 1 power it kills nothing, and it stops attacking once the opponent lands bigger blockers. The drain is tiny.
In the draft. A fair pick for aggressive or life gain decks, especially black-white. Mid-pack, for the curve.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.6 win-rate points
Its place in the set
- Common: rank 74 of 90
- Black: rank 37 of 43
- Cost 2: rank 51 of 57
- Average pick: 9.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.9 % · 54,862 games
- 2 copies52.7 % · 16,447 games
- 3 copies53.0 % · 2,268 games
- 4 copies or more51.4 % · 284 games
Win rate since the set came out (card in hand)
- First two weeks53.7 % · 23,917 games
- Next two weeks52.5 % · 10,888 games
- After that52.5 % · 1,633 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Fishing Pole728 games · 49.2 % (instead of 45.5% expected)
- An Offer You Can't Refuse245 games · 49.4 % (instead of 46.4% expected)
- Spitfire Lagac986 games · 51.2 % (instead of 48.3% expected)
- Goblin Negotiation1,005 games · 53.2 % (instead of 50.4% expected)
Cards it wins less with
- Banner of Kinship499 games · 47.3 % (instead of 50.1% expected)
- Strix Lookout4,650 games · 50.3 % (instead of 52.4% expected)
Where it is played
B/W · 68 %
Played in 9.5% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




