Wolfbat
Uncommon · Creature — Wolf Bat
5.2PlayableRank 177 of 281
54.1%Rank 182 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.2/10).
Why. A three-mana 2/2 flyer: cheap and evasive. If you draw a second card in a turn, you can pay a black mana to return it from the graveyard with a finality counter.
Risks. Drawing two cards a turn needs specific draw effects, so the recursion is rare in a standard deck. A 2/2 body dies to everything.
In the draft. A decent flyer for black, especially blue-black. Take it if your deck can draw plenty of cards, otherwise it is simple three-mana filler.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.6 win-rate points
Its place in the set
- Uncommon: rank 68 of 110
- Black: rank 25 of 40
- Cost 3: rank 38 of 64
- Average pick: 8.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.1 % · 18,477 games
- 2 copies54.7 % · 2,640 games
- 3 copies50.2 % · 221 games
Win rate since the set came out (card in hand)
- First two weeks54.1 % · 5,529 games
- Next two weeks52.8 % · 2,840 games
- After that56.9 % · 1,867 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Tiger-Seal450 games · 57.1 % (instead of 50.9% expected)
- Professor Zei, Anthropologist1,654 games · 56.8 % (instead of 53.2% expected)
- Zuko, Conflicted540 games · 51.9 % (instead of 48.8% expected)
- Dai Li Agents1,310 games · 56.0 % (instead of 53.6% expected)
Cards it wins less with
- Foggy Swamp Visions210 games · 41.0 % (instead of 45.9% expected)
- Razor Rings1,408 games · 52.1 % (instead of 54.4% expected)
- Iguana Parrot1,684 games · 50.1 % (instead of 52.3% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




