Foot Ninjas
Common · Creature — Human Ninja
5.2PlayableRank 113 of 190
55.8%Rank 116 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.2/10).
Why. A 5/5 that costs six mana at full price, but Sneak puts it onto the battlefield for four mana, tapped and attacking, by returning an unblocked attacker to your hand. It gains you 3 life on entering, which helps you stabilize.
Risks. The full cost is high, and Sneak needs an unblocked attacker to return to hand. A 5/5 with no evasion is still vulnerable to removal.
In the draft. A good white-black common: a big top-end creature. Two copies in a deck are plenty.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -2.1 win-rate points
Its place in the set
- Common: rank 25 of 67
- Multicolour: rank 22 of 33
- Cost 6: rank 7 of 10
- Average pick: 8.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.3 % · 25,237 games
- 2 copies58.3 % · 9,828 games
- 3 copies58.8 % · 1,224 games
Win rate since the set came out (card in hand)
- First two weeks56.9 % · 11,170 games
- Next two weeks56.9 % · 5,534 games
- After that55.8 % · 1,134 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Krang, Utrom Warlord212 games · 56.1 % (instead of 54.0% expected)
- Leatherhead, Swamp Stalker453 games · 59.4 % (instead of 57.5% expected)
Cards it wins less with
- Hard-Won Jitte248 games · 45.2 % (instead of 51.2% expected)
- Bot Bashing Time1,379 games · 50.0 % (instead of 55.3% expected)
- Dimension X2,974 games · 53.1 % (instead of 58.0% expected)
Where it is played
B/W · 72 %
Played in 20% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.



