High-Flying Ace
Common · Creature — Bird Mutant
4.7WeakRank 140 of 190
54.6%Rank 129 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.7/10).
Why. A 2/3 flier for three: it blocks fliers and attacks in the air comfortably. Later, its ability grants flying to a creature without flying until end of turn, before combat, which can break a stalled board.
Risks. The ability costs four mana and can only be used at sorcery speed, so it eats your tempo. A 2-power body is modest.
In the draft. A good white common, solid in decks that want to win in the air. Take it freely after the removal.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -2.2 win-rate points
Its place in the set
- Common: rank 39 of 67
- White: rank 22 of 28
- Cost 3: rank 35 of 46
- Average pick: 9.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.4 % · 19,929 games
- 2 copies56.8 % · 4,792 games
- 3 copies53.3 % · 512 games
Win rate since the set came out (card in hand)
- First two weeks54.8 % · 7,554 games
- Next two weeks56.7 % · 3,196 games
- After that56.1 % · 692 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Shredder's Armor489 games · 55.0 % (instead of 51.5% expected)
- Skateboard1,126 games · 55.2 % (instead of 52.7% expected)
- Zog, Triceraton Castaway1,853 games · 54.6 % (instead of 52.0% expected)
- Mouser Attack!1,087 games · 53.4 % (instead of 51.0% expected)
Cards it wins less with
- Jennika's Technique186 games · 50.0 % (instead of 54.4% expected)
- Omni-Cheese Pizza1,826 games · 53.5 % (instead of 56.8% expected)
- Weather Maker603 games · 54.2 % (instead of 57.2% expected)
Where it is played
R/W · 48 %B/W · 45 %
Played in 14% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




