Dreaded Bat-Cloud
Uncommon · Creature — Bat
5.4PlayableRank 100 of 188
55.7%Rank 78 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.4/10).
Why. A flying creature with deathtouch: it blocks and attacks while killing anything it touches. When a creature has died this turn, it costs only two mana, which allows a big turn after a trade or a removal spell.
Risks. Only 2 toughness: any spell or an opposing flier eliminates it. At the full price of five mana, it's more ordinary. A creature has to die during your turn, which requires a deck that trades willingly.
In the draft. A good card for a black deck that trades early and removes creatures. It's worth a decent pick, especially if you have cheap removal to cast it at a discount.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.2 win-rate points
Its place in the set
- Uncommon: rank 36 of 55
- Black: rank 21 of 27
- Cost 5: rank 9 of 21
- Average pick: 4.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.6 % · 34,163 games
- 2 copies55.8 % · 5,213 games
- 3 copies53.7 % · 473 games
Win rate since the set came out (card in hand)
- First two weeks56.4 % · 12,309 games
- Next two weeks55.7 % · 3,036 games
- After that55.9 % · 1,698 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Desert Were-Worm570 games · 52.5 % (instead of 50.9% expected)
- Down in the Valley937 games · 56.6 % (instead of 55.2% expected)
- The Notary Hobbits274 games · 52.9 % (instead of 51.5% expected)
- Boughside Wanderers3,354 games · 55.8 % (instead of 54.5% expected)
Cards it wins less with
- Orcrist, Goblin-cleaver335 games · 48.1 % (instead of 51.2% expected)
- Bombur, Gentle Dreamer1,634 games · 53.2 % (instead of 56.0% expected)
- The Arkenstone // Seek the Heart1,086 games · 55.6 % (instead of 58.2% expected)
Where it is played
B/G · 28 %B/R · 26 %
Played in 12% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




