Null Group Biological Assets
Common · Creature — Mutant Mercenary
4.0WeakRank 165 of 190
52.4%Rank 157 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.0/10).
Why. A 3/1 for three with first strike during your turn: it wins many combats on offence. Whenever it attacks, you may discard a card to draw a card.
Risks. 1 toughness: it dies to any block or damage spell, and it only has first strike on your turn. It is weak on defence.
In the draft. A decent red attacker for aggressive decks. Take it late, after sturdier creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -2.5 win-rate points
Its place in the set
- Common: rank 50 of 67
- Red: rank 20 of 27
- Cost 3: rank 41 of 46
- Average pick: 11.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.5 % · 7,121 games
- 2 copies55.3 % · 1,735 games
- 3 copies54.5 % · 224 games
Win rate since the set came out (card in hand)
- First two weeks52.5 % · 3,058 games
- Next two weeks55.3 % · 894 games
- After that54.4 % · 182 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Hard-Won Jitte779 games · 52.2 % (instead of 48.2% expected)
- Mouser Attack!1,403 games · 52.7 % (instead of 49.2% expected)
- Zog, Triceraton Castaway2,186 games · 53.2 % (instead of 50.2% expected)
- Chrome Dome526 games · 58.7 % (instead of 56.0% expected)
Cards it wins less with
- Jennika's Technique292 games · 45.9 % (instead of 52.6% expected)
- Featherbrained Filcher564 games · 51.2 % (instead of 56.1% expected)
- Improvised Arsenal716 games · 49.9 % (instead of 54.4% expected)
Where it is played
R/W · 34 %B/R · 31 %
Played in 5.2% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




